CrunchyUI

Preview (§8.1) — the sprite, and the sprite working

Export

The archive carries kit.json (insets, minimum size, stretch axis and repeat mode per element), palette.hex, and a README.txt with the Unity, Godot and CSS values spelled out. PNG scales by integer nearest-neighbour — never let an importer resample them. If the kit moves (Edge flow, under FRAME), anything animated also ships a -strip.png: the whole loop side by side, with the frame count and frame size in kit.json. The still PNG stays and is frame 0. SVG ships as Curves or Pixels: curves keep the vector, so an icon stays a smooth outline at any size; pixels emit the sprite as the PNG’s own rectangles, so a round button blown up to poster size still has the steps a low-resolution console would have drawn. The preview follows whichever you pick.